Sokoban 3D Chapter 3

A 3D box-pushing puzzle in which every blue block has to reach a marked spot.

Sokoban 3D Chapter 3 game poster

Sokoban 3D Chapter 3

Sokoban 3D Chapter 3 continues a three-dimensional take on one of the oldest box-pushing puzzles. The rules are the classic ones: in each level you have to move every blue block onto the marked spots, and the level is won once all of them are in place.

What has always made the genre demanding is that blocks can only be pushed, never pulled. Shove one into a corner and it is stuck there for good; line two up against a wall in the wrong way and neither will move again. The game’s own warning is blunt: one wrong move will result in a deadlock, and making the right move is the key to winning.

The 3D world gives the board some depth, but the thinking is the same grid logic that fans of the format already know. As a third chapter, it suits people who have met the puzzle before and want more levels of it. Plan the whole route of each block before taking the first step, and the deadlocks become rare.

Controls

Use the keyboard or on-screen controls to move.

How to Play

  1. Find every blue block and every marked spot.
  2. Plan which block goes to which spot.
  3. Push blocks carefully, keeping them out of corners.
  4. Get all blue blocks onto the marked spots to win the level.

Tips & Tricks

Before every push, ask whether the block can still reach a target from its new square. If it cannot, choose a different push.

Frequently Asked Questions

What is the goal in Sokoban 3D Chapter 3?

Move all of the blue blocks onto the marked spots in each level.

What is a deadlock?

A position where a block can no longer reach a spot. The game warns that one wrong move can cause one.